Therefore it is best to get some distance from him instead as the Spinning Slash attack is difficult to get away from when it begins. While he leaves himself open for a frames, he will usually follow up with his Spinning Slash attack. When he uses his Overhand Smash, roll to the right.
Instead use that opportunity to heal or get some distance from him. Avoid attacking after his Steadfast Leap. You want to do this three times and then get in 1 or 2 attacks (based on your weapon) after the third attack lands. When he uses his Somersault slam attack you will want to roll to the right as the camera tilts upward while locked onto him. Place yourself away from him by about twice his reach at all times (even for melee). While this boss is really difficult to predict, he does have a few tells for his attacks and a quick roll is very important. Both the jumping overhead slash and the ranged jump slash have a small time interval where you can dodge.Use the walking time to regen stamina and raise your guard appropriately. When he changes from walking to running, he will commence attacking.His long ranged jump slash is very easily avoided- dodge and counter-attack or heal.To get a better hold on the timing needed, the Stone Guardians that litter the area are good practice. Dodge or keep distance from his attacks, blocking takes up too much stamina, which is important for this fight.Resistant to magic, fire, and lightning.This effect can be stacked multiple times if he is allowed to power up repeatedly. After the explosion, his attacks will become stronger and deplete significantly more Stamina for about a minute. His casting can be interrupted with enough damage. Standing in this aura does not cause damage, but the explosion can deal a lot of damage. With every fifth of his health depleted, he will roll away and surround himself with a dark aura, as he prepares to cast an explosion.They will disappear after a very short time. The black sludge he leaves behind as he moves around will slowly deplete your health.Throwing black sludge in an arc in front of him.This seems to be used exclusively when you stand behind him, most likely after dodging his big jump-attack. This is very powerful and happens almost immediately. However, it is faster and has a shorter radius. Dodge or run towards him as soon as he jumps. He uses this when the player is further away. Crouches, then leaps into the air and will attempt to hit you.Rolling to the side is the best way to avoid it. This is one of the few attacks in the game that completely ignores iFrames, meaning that it will damage the player even mid-roll or on the ground if the sword connects with the player. He only uses this when in close-to-mid range from you. He can repeat this up to three times which can stunlock you. Somersaults into the air and slams his sword down vertically.Roll towards him, but slightly to the right, towards his unarmed hand. Performs a straight lunge with his greatsword.Note: After killing him, Domhnall of Zena will start selling the Set of Artorias armor Inside the huge stone building near where Marvellous Chester is. His grave, marked with his greatsword, is placed at the Oolacile Sanctuary area (later known as the Darkroot Garden) and is guarded by Sif, Alvina's clan of Forest Hunters, and possibly also Lord's Blade Ciaran. But even with one arm broken, Artorias is still a formidable swordsman (some of his technique is later used by Sif in Sif's boss fight), as you will find later when you fight him before entering Oolacile Township. His already-cursed sword became corrupted by the Abyss as well. Defeated by the Abyss, the knight became corrupted against his will. Artorias sacrificed himself to protect Sif using his greatshield to raise a barrier around the wolf pup. However, the two were overrun by the creatures of the Abyss. Artorias, accompanied by Sif, arrived there to save Oolacile as well as Princess Dusk, who was captured from the present day.
When Oolacile woke Manus, Manus' influence corrupted the citizens of Oolacile against their will and made them the forces of the Abyss. In recognition of his actions in the New Londo crisis, he gains the moniker "The Abysswalker" and awarded one of Anor Londo's treasures, a blessed pendant that allowed him to repel the Dark of the Abyss. But in doing so, his greatsword became cursed. To be able to destroy it from the inside, Artorias made a covenant with the creatures of the Abyss, symbolized by a ring. The home of the Darkwraiths, the Abyss, can only be traversed by the creatures of the Dark. He makes his formal appearance in the Additional Content.Īrtorias was present during the fall of New Londo. His personal symbol is a wolf, as depicted in his ring, and he later gains a wolf companion named Sif. One of Gwyn's Four Knights, Sir Artorias is a holy warrior with an unbendable will of steel and unmatched skill with a greatsword.